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ABOUT ME

A dedicated and passionate 3D artist with years of experience using multiple complex 2D and 3D art packages to deliver high quality assets to tight deadlines. As an aspiring technical artist I also strive to go beyond my job role to provide colleagues with scripts and UI extensions for art packages, with the goal of streamlining art pipelines and improving efficiency.

PROFESSIONAL EXPERIENCE

3D Artist (July 2012 – October 2012)
Attractive Games
Croydon, United Kingdom



Created assets for “Killzone Mercenary” (PS Vita) at a Maya based outsource studio.



Responsible for creating realistic environment assets with a quick turnaround, from concept and photo reference. Creating scripts to streamline the studio's project pipeline using MEL.



Software used: Autodesk Maya, Adobe Photoshop, zBrush, xNormal, nDo2, MEL.

Art Director / Lead Artist (June 2011 – May 2012)

Storybricks / Namaste Entertainment
London, United Kingdom



Created assets and controlled direction, pipeline and tech for “Storybricks” (PC, Mac).



Responsible for art direction and technical implementation of a stylized 3D game world in the Unity engine; including environment art, level design, rigging and scripting. Created and optimized assets for web browsers. Created tools to streamline an animation heavy pipeline.



Software used: Autodesk 3ds MAX, Adobe Photoshop, Unity Pro, MAXScript



Game Designer / Artist (September 2010 – June 2011)

Freelance
Remote



Designed and created art for numerous flash game projects (Web) working as part of 2-3 man teams. Also created concept art and 3D assets for various Indie titles (PC, Mac, Android).



Responsible for design, art and animation on numerous projects with a variety of different art styles.

Software used: Autodesk 3ds MAX, Adobe Photoshop, Adobe Illustrator, Adobe Flash, xNormal, Unity.

BA (Hons) Computer & Video Games (September 2007 – June 2010)
First-Class Honours Degree
Southampton Solent University, United Kingdom



Created the Source engine modification "The Invaders: Source" as part of Final Major Project module alongside two other artists.

EDUCATION

SKILLS

• Modelling
• Texturing
• UVW unwrapping
• Sculpting
• Baking from high resolution meshes
• Rigging
• Scripting
• Rendering
• Animation

SOFTWARE / LANGUAGES

• Autodesk 3ds MAX
• Autodesk Maya
• Adobe Photoshop
• zBrush
• Adobe Illustrator
• nDo2
• xNormal
• Adobe Flash
• Source SDK
• UDK
• Unity Pro
• MAXScript
• MEL

3D Artist / Level Designer (April 2009 – June 2011)
Team Goldeneye: Source
Remote



Created environment assets, characters and designed levels for “Goldeneye: Source” (PC, Mac) as part of a remote worldwide team.



Responsible for creating high quality assets and levels based on movie reference using Valve’s Source engine.



Software used: Autodesk 3ds MAX, Adobe Photoshop, zBrush, xNormal, Source SDK, Hammer World Editor.

AMATEUR EXPERIENCE

References are available on request.

REFERENCES

MATTHEW DEAN - 3D / TECHNICAL ARTIST

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